Author: Tim Cummings

Moon lander with autopilot in python

In the previous example, the user was the pilot. See if you can design an autopilot which will land the lunar landing module on the moon. You need to design a function which calculates a new burn value based on available data, altitude, speed, gravity. Here is my simple example.

    burn=20
    if speed + gravity > 2 * impact:
        burn = 10 * (speed + gravity - (impact) * 2)
    if impact < 2:
        burn = 10 * (2 * speed + gravity - altitude)

It is a bit erratic but lands properly at the end. See if you can develop a formula which has a smoother burn control.

Altitude=1000.000 Speed=30.000 Fuel=1500.000 Impact=33.333 Previous burn= 0.000
Altitude= 970.000 Speed=29.622 Fuel=1480.000 Impact=32.746 Previous burn=20.000
Altitude= 940.378 Speed=29.244 Fuel=1460.000 Impact=32.156 Previous burn=20.000
Altitude= 911.134 Speed=28.866 Fuel=1440.000 Impact=31.564 Previous burn=20.000
Altitude= 882.268 Speed=28.488 Fuel=1420.000 Impact=30.970 Previous burn=20.000
Altitude= 853.780 Speed=28.110 Fuel=1400.000 Impact=30.373 Previous burn=20.000
Altitude= 825.670 Speed=27.732 Fuel=1380.000 Impact=29.773 Previous burn=20.000
Altitude= 797.938 Speed=27.354 Fuel=1360.000 Impact=29.171 Previous burn=20.000
Altitude= 770.584 Speed=26.976 Fuel=1340.000 Impact=28.566 Previous burn=20.000
Altitude= 743.608 Speed=26.598 Fuel=1320.000 Impact=27.957 Previous burn=20.000
Altitude= 717.010 Speed=26.220 Fuel=1300.000 Impact=27.346 Previous burn=20.000
Altitude= 690.790 Speed=25.842 Fuel=1280.000 Impact=26.731 Previous burn=20.000
Altitude= 664.948 Speed=25.464 Fuel=1260.000 Impact=26.113 Previous burn=20.000
Altitude= 639.484 Speed=25.086 Fuel=1240.000 Impact=25.492 Previous burn=20.000
Altitude= 614.398 Speed=24.708 Fuel=1220.000 Impact=24.866 Previous burn=20.000
Altitude= 589.690 Speed=24.330 Fuel=1200.000 Impact=24.237 Previous burn=20.000
Altitude= 565.360 Speed=23.952 Fuel=1180.000 Impact=23.604 Previous burn=20.000
Altitude= 541.408 Speed=23.574 Fuel=1160.000 Impact=22.966 Previous burn=20.000
Altitude= 517.834 Speed=23.196 Fuel=1140.000 Impact=22.324 Previous burn=20.000
Altitude= 494.638 Speed=22.818 Fuel=1120.000 Impact=21.678 Previous burn=20.000
Altitude= 471.820 Speed=22.440 Fuel=1100.000 Impact=21.026 Previous burn=20.000
Altitude= 449.380 Speed=22.062 Fuel=1080.000 Impact=20.369 Previous burn=20.000
Altitude= 427.318 Speed=21.684 Fuel=1060.000 Impact=19.707 Previous burn=20.000
Altitude= 405.634 Speed=21.306 Fuel=1040.000 Impact=19.038 Previous burn=20.000
Altitude= 384.328 Speed=20.928 Fuel=1020.000 Impact=18.364 Previous burn=20.000
Altitude= 363.400 Speed=20.550 Fuel=1000.000 Impact=17.684 Previous burn=20.000
Altitude= 342.850 Speed=20.172 Fuel= 980.000 Impact=16.996 Previous burn=20.000
Altitude= 322.678 Speed=19.794 Fuel= 960.000 Impact=16.302 Previous burn=20.000
Altitude= 302.884 Speed=19.416 Fuel= 940.000 Impact=15.600 Previous burn=20.000
Altitude= 283.468 Speed=19.038 Fuel= 920.000 Impact=14.890 Previous burn=20.000
Altitude= 264.430 Speed=18.660 Fuel= 900.000 Impact=14.171 Previous burn=20.000
Altitude= 245.770 Speed=18.282 Fuel= 880.000 Impact=13.443 Previous burn=20.000
Altitude= 227.488 Speed=17.904 Fuel= 860.000 Impact=12.706 Previous burn=20.000
Altitude= 209.584 Speed=17.526 Fuel= 840.000 Impact=11.958 Previous burn=20.000
Altitude= 192.058 Speed=17.148 Fuel= 820.000 Impact=11.200 Previous burn=20.000
Altitude= 174.910 Speed=16.770 Fuel= 800.000 Impact=10.430 Previous burn=20.000
Altitude= 158.140 Speed=16.392 Fuel= 780.000 Impact= 9.647 Previous burn=20.000
Altitude= 141.748 Speed=16.014 Fuel= 760.000 Impact= 8.852 Previous burn=20.000
Altitude= 125.734 Speed=15.636 Fuel= 740.000 Impact= 8.041 Previous burn=20.000
Altitude= 110.098 Speed=16.083 Fuel= 728.246 Impact= 6.846 Previous burn=11.754
Altitude=  94.015 Speed=13.692 Fuel= 688.115 Impact= 6.867 Previous burn=40.131
Altitude=  80.324 Speed=13.733 Fuel= 672.314 Impact= 5.849 Previous burn=15.802
Altitude=  66.590 Speed=11.698 Fuel= 635.736 Impact= 5.693 Previous burn=36.577
Altitude=  54.893 Speed=11.385 Fuel= 616.393 Impact= 4.821 Previous burn=19.343
Altitude=  43.508 Speed= 9.643 Fuel= 582.748 Impact= 4.512 Previous burn=33.645
Altitude=  33.865 Speed= 9.024 Fuel= 560.339 Impact= 3.753 Previous burn=22.409
Altitude=  24.841 Speed= 7.506 Fuel= 528.936 Impact= 3.310 Previous burn=31.403
Altitude=  17.335 Speed= 6.619 Fuel= 503.853 Impact= 2.619 Previous burn=25.083
Altitude=  10.716 Speed= 5.238 Fuel= 473.818 Impact= 2.046 Previous burn=30.035
Altitude=   5.478 Speed= 4.092 Fuel= 446.138 Impact= 1.339 Previous burn=27.680
Altitude=   1.386 Speed= 1.386 Fuel= 402.864 Impact= 1.000 Previous burn=43.274
Altitude=   0.000 Speed= 0.000 Fuel= 372.780 Last burn=30.084
You have landed

Here is the full code

# moonlanderautopilot.py
# this game simulates a lunar landing module (LLM) landing on the moon
# The programmer is the autopilot and needs to control how much fuel is burnt in the
# retro rockets so that the descent speed slows to zero just as the
# altitude above the moon's surface reaches zero. If it impacts the moon
# more than 5 m below the surface, or your speed on impact is
# greater than 5 m/s then it has crashed.
# Otherwise it is considered to be a 'good' landing.
# If it runs out of fuel, LLM will accelerate towards moon by gravity.

# set up the initial parameters
speed = 30      # speed approaching the moon
fuel = 1500     # how much fuel is left
altitude = 1000 # altitude above moon
gravity = 1.622 # acceleration due to gravity
burn = 0        # initial rate of burning fuel in retrorockets

# while LLM is above the moon's surface,
# calculate flight data and take input from pilot
while altitude > 0:
    # calculate how long until LLM will impact moon at current speed (impact)
    if speed <= 0:
        impact = 1000
    else:
        impact = altitude / speed
    # display flight data
    print("Altitude={:8.3f} Speed={:6.3f} Fuel={:8.3f} Impact={:6.3f} Previous burn={:6.3f}".format(altitude,speed,fuel,impact,burn))
    # let autopilot calculate the new burn rate
    burn=20
    if speed + gravity > 2 * impact:
        burn = 10 * (speed + gravity - (impact) * 2)
    if impact < 2:
        burn = 10 * (2 * speed + gravity - altitude)
    # ensure rate of fuel burning is within rocket's capability and doesn't exceed remaining fuel
    if burn < 0:
        burn = 0
    if burn > 50:
        burn = 50
    if burn > fuel:
        burn = fuel
    #calculate new flight data
    altitude -= speed
    speed += gravity - burn/10
    fuel -= burn
# loop has ended so we must have hit moon's surface
# display final flight data and assess whether it was a crash or a good landing
print("Altitude={:8.3f} Speed={:6.3f} Fuel={:8.3f} Last burn={:6.3f}".format(altitude,speed,fuel,burn))
if altitude <- 5 or speed > 5:
    print("You have crashed")
else:
    print("You have landed")
Categories: CoderDojo

Moon lander game in python

Floating point numbers, called floats in python, are numbers which have a decimal point and sometimes digits after the decimal point. They are different to integers which represent whole numbers and do not have a decimal point. You can display the type of values or variables using the type() function. The following example displays the type of several values. In python 3, the division operation / always returns a float.

>>> type(3)
<class 'int'>
>>> type(3.14)
<class 'float'>
>>> type(3.0)
<class 'float'>
>>> type(6/2)
<class 'float'>

Printing floats can be messy because python prints as many decimal places as it thinks it needs up to about 16 significant figures. However python provides several methods of formatting floats to improve output. We will look at the .format() method which can be applied to any string and can be used to format all data types. It produces a new string which can be printed or saved to a file or stored in a variable for later use or passed to another function. .format() uses {} placeholders in a string to insert values of variables in the new string. Inside these curly braces you can specify details such as which value from the arguments (before the :), how wide the string is (integer just after the :), how many decimal places to show after the decimal point (for example .3f includes 3 decimal places after the decimal point of a float. Hence, to include the value of altitude to 3 decimal places in a new string we use

'Altitude = {:.3f}'.format(altitude)

which returns a string 'Altitude=970.000'

A width can be provided immediately following the :. To format and print several values in the same string, provided in the correct order in format, we have the following example:

print("Altitude={:8.3f} Speed={:6.3f} Fuel={:8.3f} Impact={:6.3f} Previous burn={:6.3f}".format(altitude,speed,fuel,impact,burn))

which prints the following:

Altitude= 970.000 Speed=29.422 Fuel=1478.000 Impact=32.969 Previous burn=22.000

This exercise also demonstrates the benefits of comments in python code. Comments are not interpreted by python and do not affect the program at all. However, they make it much easier for other people, or even yourself a few weeks later, understand what the program is supposed to do. All comments start with a #. Here is a game to pilot the lunar landing module onto the moon. Read the comments to work out what you need to do and then give it a go. See if you can work out how it works.

# moonlander.py
# this game simulates a lunar landing module (LLM) landing on the moon
# you are the pilot and need to control how much fuel you burn in the
# retro rockets so that your descent speed slows to zero just as your
# altitude above the moon's surface reaches zero. If you impact the moon
# more than 5 m below the surface, or your speed on impact is
# greater than 5 m/s then you have considered to have crashed.
# Otherwise it is considered to be a 'good' landing.
# If you run out of fuel, LLM will accelerate towards moon by gravity.

# set up the initial parameters
speed = 30      # speed approaching the moon
fuel = 1500     # how much fuel is left
altitude = 1000 # altitude above moon
gravity = 1.622 # acceleration due to gravity
burn = 0        # initial rate of burning fuel in retrorockets

# while LLM is above the moon's surface,
# calculate flight data and take input from pilot
while altitude > 0:
    # calculate how long until LLM will impact moon at current speed (impact)
    if speed <= 0:
        impact = 1000
    else:
        impact = altitude / speed
    # display flight data
    print("Altitude={:8.3f} Speed={:6.3f} Fuel={:8.3f} Impact={:6.3f} Previous burn={:6.3f}".format(altitude,speed,fuel,impact,burn))
    # take input from pilot
    burn = float(input("Enter fuel to burn (0-50)?"))
    # ensure rate of fuel burning is within rocket's capability and doesn't exceed remaining fuel
    if burn < 0:
        burn = 0
    if burn > 50:
        burn = 50
    if burn > fuel:
        burn = fuel
    #calculate new flight data
    altitude -= speed
    speed += gravity - burn/10
    fuel -= burn
# loop has ended so we must have hit moon's surface
# display final flight data and assess whether it was a crash or a good landing
print("Altitude={:8.3f} Speed={:6.3f} Fuel={:8.3f} Last burn={:6.3f}".format(altitude,speed,fuel,burn))
if altitude <- 5 or speed > 5:
    print("You have crashed")
else:
    print("You have landed")
Categories: CoderDojo

Factors of a number using python

This exercise is to find all the factors of a given number. Remember that a factor divides evenly into a number without leaving a remainder. We can use the modulo operator (%) to check for any remainder. The program will check all integers from 2 up to but not including the original number. To loop through those numbers we will use the for loop combined with the range() function.

number = int(input("Enter the number?"))
for i in range(2,number):
    remainder = number % i
    quotient = number // i
    print(number,"=",i,"x",quotient,"+ remainder",remainder)
    if remainder == 0:
        print("remainder is zero so",i,"is a factor")
    else:
        print("remainder is not zero so",i,"is not a factor")

Using print() in this way shows clearly the flow of the program. However, two lines of code for each potential factor is a lot to read through. To reduce the number of lines of code, print() lets us specify a different ending than a new line. If we specify end=’ ‘ then print() will end the line with a space rather than a new line significantly reducing the number of lines of output.

The following program ignores output when the number is not a factor, and displays all the factors on the same line, with a final message whether the original number is prime or composite. Instead of asking for the number to be entered, the program finds all factors for all numbers between 2 and 99 inclusive.

for number in range(2,100):
    print(number,'factors:', end=' ')
    prime=True
    for i in range(2,number):
        if number%i == 0:
            print(i, end=' ')
            prime=False
    if prime:
        print('prime')
    else:
        print('composite')
Categories: CoderDojo

Guessing number game in Python

This exercise is to write a program which asks the user to guess a number and the program will give hints to help the user guess the correct answer.

To display a prompt waiting for a user to enter some data, we use the input() function. The input() function provides the data as a string, which is a sequence of letters. To convert to an integer number we use the int() function.

To control the flow of the program based on the user’s answers, we use if and elif statements (elif is short for “else if”).

answer=15
guess=None
while guess != answer:
    guess=int(input("Guess a number between 0 and 50 ? "))
    if guess > answer:
        print("too high")
    elif guess < answer:
        print("too low")
print("Yes. Answer is ", answer)

Importing more functionality

Sometimes we want more functionality than is provided in the base python system. In our example we want a random number generator which is available in the random module (library). The program becomes a lot more interesting now, because we can’t see the answer by reading the source code.

import random
answer=random.randint(0,50)
guess=None
while guess != answer:
    guess=int(input("Guess a number between 0 and 50 ? "))
    if guess > answer:
        print("too high")
    elif guess < answer:
        print("too low")
print("Yes. Answer is ", answer)

In the previous countdown examples, we can put a timer to ensure the countdown happens one second at a time.

import time
x=10
while x>0:
    print(x)
    x-=1
    time.sleep(1)
print("blast off")
Categories: CoderDojo

Getting started with Python

There are many online resources for beginning in python. Here are a few

https://wiki.python.org/moin/BeginnersGuide/NonProgrammers – Python’s own suggestions for getting started
http://www.letslearnpython.com/learn/ – An online tutorial for kids used at PyCon each year
http://kata.coderdojo.com/wiki/Python_Path – Some international CoderDojo resources

At Kenmore CoderDojo Term 3 2017 we are going to be using Python 3. We will also be using Python with Minecraft. For full setup instructions, refer to https://www.triptera.com.au/wordpress/2017/06/02/coderdojo-minecraft-with-python-setup/

Python shell

At our first session, we installed Python 3.6.2 and used the IDLE development environment for running python in a shell.

Python can use operators +, -, *, /, //, % and ** to preform mathematical operations

>>> 5 + 3
8
>>> 5 - 3
2
>>> 5 * 3
15
>>> 5 / 3
1.666666666667
>>> 5 // 3
1
>>> 5 % 3
2
>>> 5 ** 3
125

+ addition
- subtraction
* multiplication
/ division (decimal)
// division (integer)
% modulo (remainder from division)
** to the power of

Variables

To store data in memory, create a name for the memory location, and assign it using the = sign. These memory locations are called variables because you can change the data in them. Type the variable name by itself to see the value stored in it. You can use variables in mathematical equations.

>>>speed=50
>>>duration=3
>>>speed
50
>>>speed * duration
150

Python program

When using the shell the commands are not saved. By putting the commands in a file they can be run over and over again without having to be retyped. In IDLE choose New File from the File menu and type the following

print(3)
print(2)
print(1)
print("blast off")

Save this file from the File menu. From the Run menu select Run module F5. Every time you run it you will see the same output in the shell window.

3
2
1
blast off

Using loops to save typing

Loops are sections of code which are run multiple times. while loops will keep looping until a specified condition is True. The indented lines indicate which part of the code is included in the loop.

x = 5
while x > 0:
    print(x)
    x -= 1
print("blast off")

The condition is x > 0 which is True for 10 loops and then becomes False when the value of x is zero.
The command x -= 1 is a shorthand for telling python to reduce the value of x by 1 every time it is run.
This program gives the following output every time it is run.

5
4
3
2
1
blast off

Only one line needs to be changed to start the countdown from a different number.

Categories: CoderDojo